2 to 20 minutes + debrief
4 to 11 participants
Staff at any level
No restrictions on the number of times you can use this game
Buy: £125 + delivery & VAT (if applicable)
Elite Facilitate: £850 + VAT for up to 44 delegates at your UK venue
Powerful, quick icebreaker mirroring the business dynamic of projects starting out well and quickly going awry.
This training resource works well:
The team's briefing sheet tells them they must form two lines, facing one other and support the Helium Stick on their index fingers. They must not allow the stick to come apart as they try to lower it to the ground.
This sounds easy for the team to achieve, but they will soon discover it isn't.
Typically the Helium Stick goes up rather than down, until the team organise themselves. (There is no helium in the stick; it is the way the team works that makes the stick rise or fall.)
This game mirrors the business dynamic of projects starting out well, but quickly going awry. Why is that? Sometimes even the best plans do not work. What you do as a team when plans go awry has everything to do with teamwork, trust and communication. Teams come away from this activity with a deeper understanding of how they work best together.
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